Openmind
Digital Sovereignty7 min read6 July 2026

Are We Becoming Products Instead of Users?

"If you're not paying, you're the product" has become such a familiar line that it's stopped being examined. Looked at closely, it turns out to undersell what's actually happening — and even paying users aren't as exempt as the cliché suggests.

By Openmind Team
#surveillance capitalism#business models#engagement design#digital habits

"If you're not paying for the product, you are the product" has been repeated so often it's achieved the status of common wisdom — which is exactly the condition under which a claim stops being examined and starts being assumed. It's worth pausing on this one specifically, because looked at closely, it's not quite right, in a way that actually understates the situation rather than overstating it.

Being "the product" implies something more passive than what's actually happening

A product, in the ordinary sense, is a static thing — a good sold once, whose value is fixed at the point of sale. Applied to a free social media user, this framing suggests: your data gets collected, packaged, and sold to advertisers, the end. This is true as far as it goes, but it misses the ongoing, adaptive nature of what's actually happening, which is closer to cultivation than a single transaction.

A more precise, if less catchy, framing: you're not a product being sold once. You're an ongoing behavioural system being continuously modelled, tested, and nudged, with the specific goal of maximising a particular metric — usually engagement or ad-click likelihood — over time. The platform isn't simply harvesting a static asset called "your data." It's running a continuous, adaptive experiment on your attention and decision-making, adjusting its approach based on what works, personalised specifically to you, refined every time you interact with it.

This is a meaningfully different relationship than "product." A product doesn't get algorithmically A/B tested to discover which version of itself produces more of a desired behaviour. You do.

Why "paying users are exempt" doesn't fully hold either

The cliché also implies a clean dividing line: pay, and you escape the dynamic; don't pay, and you're subject to it. Reality is messier. A significant share of subscription and freemium products retain engagement-maximising design even after payment, because engagement often still correlates with retention, upsells, or in-app purchases, which remain live revenue levers even for a paying customer.

Streaming services still use autoplay and recommendation algorithms tuned for watch time, regardless of subscription status. Paid mobile games still frequently use variable reward mechanics to encourage continued play and further in-app spending. The line between "customer" and "product" turns out to be considerably blurrier in practice than the tidy aphorism suggests — payment changes the specific business model, but doesn't automatically remove the underlying incentive to keep you engaged by whatever means proves effective.

What the more accurate framing changes

If the situation is closer to "continuously modelled and adaptively nudged" than "sold once as a static product," the practical implications shift too. The relevant question stops being simply "am I paying for this," which the cliché implies is the deciding factor, and becomes something closer to: does this system's business model depend on maximising a metric that may not align with my own considered interests, regardless of whether money changes hands?

A free tool that makes money by connecting you with something you actually value, without needing to maximise time-on-platform to do it, may pose less of this specific risk than a paid subscription whose retention numbers still depend on compulsive engagement patterns. Payment status is a reasonable first-pass signal, but it's not the reliable dividing line the popular framing suggests.

The honest question was never "am I the product." It's "does this system's success depend on outcomes that might not be mine."

A framing that's uncomfortable but more useful

None of this is meant to induce paranoia about every digital service — most people, most of the time, are getting genuine value from tools whose business models are reasonably aligned with their interests, and treating every interaction with suspicion isn't sustainable or warranted. But the popular cliché, however well-intentioned, has become a kind of comforting shorthand that lets people stop thinking once they've either paid for something or decided the free alternative is "obviously" extractive. Neither shortcut turns out to be reliable.

The more durable habit is asking, occasionally, about anything you rely on regularly: what does this system's revenue actually depend on, and does maximising that thing serve me, or merely use me as the mechanism by which it gets maximised? That question, unlike the aphorism it replaces, doesn't have a tidy one-line answer — which is probably a sign it's closer to the actual shape of the problem.

Frequently asked questions

Is "if you're not paying, you're the product" actually true?
It's true as a rough starting point but understates what's happening. It's less like being sold once as a static product and more like being continuously, adaptively modelled and nudged toward a specific metric the platform is optimising for.

Does paying for a service mean I'm no longer being nudged this way?
Not necessarily. Many paid and subscription products retain engagement-maximising design because engagement still correlates with retention and upsells, even after payment.

What's a better question to ask than "am I paying for this"?
Whether the service's core revenue depends on maximising something (like time spent or in-app purchases) that may not align with your own considered interests, regardless of whether you've paid.

Does this mean all free or ad-supported services are exploitative?
No — some free services connect you with genuine value without needing to maximise engagement metrics to succeed. The business model matters more than whether money changed hands.

How can I tell if a service I use is designed this way?
Look at what the company's revenue actually depends on, and whether the features that keep you engaged (autoplay, streaks, notifications) seem tuned to serve that revenue source more than your own stated goals for using the product.

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